![]() ![]() ![]() Combat feels a little static on its own, and stealth can be inconsistent and difficult. The main story isn't super long, especially if you have good dialogue skills, but it's replayability and other activities more than make up for it.Īs for gameplay, the game leaves a little to be desired with its core mechanical feel. You really can burn any bridge or kill any person and there will still be a path to continue. All of this matters too the amount of choices you make over the game to determine Halcyon's fate is incredible and results in many types of endings. For example, Parvati (played so well by Ashley Burch) gives you bonuses to persuade with how adorable she is. Your companions will chime in with interesting things to say and also will give you dialogue skill bonuses, It's definitely worth considering who you bring with you when you set out. They DO someone lack dynamics, as all conversations take a place in a shoulders up view like New Vegas or FO3. ![]() But I enjoyed every moment of it, begining to end.Ī large portion of the game is dialogue, and one of the Outer World's strengths is it's engaging writing and multi level branching conversations. This game was a very pleasant surprise I had barely heard about it before it had come out. Just Nooooo! TLTR: 1 Good game by a good developer = buyĢ Bad game by a bad developer = leave to others to buy The Outer Worlds = 1. That said, we do now have to anxiously wait to see if Take 2 interactive decides to introduce micro transactions into the outer worlds and break all of our hearts in doing so. Night and Day only begins to illustrate the point. That's what fan loyalty got them! Nice! Anyway, compare that dumpster fire atrocity of a game with this. This gem! From the creator of the fan favourite Fallout New Vegas, Obsidian is once again showing Bethesda how it's REALLY done - (to the point of dishing out a huge dose of abject humiliation in the process in this particular case) Compare The Outer Worlds to the broken mess that was and still is Fallout 76, with its over priced micro transactions and utterly disgraceful, borderline criminal (imo) Subscription "Service." Bethesda (probably being forced to by its owner Zenimax to do so) have turned their sheer greed and audacity up to 11 and have just gone straight for the "desperate cash grab" strategy aimed directly (and ruthlessly) at the few players that actually stuck with their half finished rubbish. It is everything you could possibly hope this genre of video game would be and a ton load more added in just as a bonus - out of the collective goodness of Obsidian's heart. The outer worlds looks fantastic, runs smooth as silk (on PS4 Pro) and is rich in detail, content, character development options, customisation and combat. When this great, proper action RPG gets compared with Bethesda's latest offering, it really is embarrassing just how far Bethesda have fallen. ![]()
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